PzCorps Guille All the World's Multipurpose Units Mod
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Structure of the Equipment File 
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The idea is to release a "standard unit pack" to be used for the mods named above, with a rationalized unit numbers structure in order to be able to easily update the pack in case of addition of new units and maintain compatibility. 

The proposed number structure would be: 

0000 - 1699: PzCorps unmodded game units 
1700 - 1999: Expanded Italian unit data 
2000 - 3999: Elite Units Mod 

10001 and up: Multipurpose units pack divided by country: 

10001 - 11000: Germany (flag 0) 
11001 - 12000: Great Britain (flag 1) 
12001 - 13000: USA (flag 2) 
13001 - 14000: Soviet Union (flag 3) 
14001 - 15000: France (flag 4) 
15001 - 16000: Italy (flag 5) 
16001 - 17000: Poland (flag 6) 
17001 - 18000: Belgium (flag 7) 
xxxxx
12001 - 13000: Low Countries (flag 8) 
13001 - 14000: - (Unused flag slot 9) 
14001 - 15000: - (Unused flag slot 10) 
15001 - 16000: Slovakia (flag 11) 
16001 - 17000: Luxembourg (flag 12) 
17001 - 18000: Hungary (flag 13) 
18001 - 19000: Romania (flag 14) 
19001 - 20000: Bulgaria (flag 15) 
20001 - 21000: Yugoslavia (flag 16) 
21001 - 22000: Greece (flag 17) 
22001 - 23000: Canada (flag 18) 
23001 - 24000: New Zealand (flag 19) 
24001 - 25000: Australia (flag 20) 
25001 - 26000: Training Germany (flag 21) 
26001 - 27000: Germany (flag 22) 
27001 - 28000: Norway (flag 23) 
28001 - 29000: - (Unused flag slot 24) 
29001 - 30000: Free Poland (flag 25) 
30001 - 31000: Free France (flag 26) 
31001 - 32000: - (Unused flag slot 27) 
32001 - 33000: - (Unused flag slot 28) 
33001 - 34000: South Africa (flag 29) 
34001 - 35000: India (flag 30) 


Each Country Slot would be divided in unit class segments:
 
x001 - x100: Infantry class (Machine gun units, snipers, special forces) (class 0) 
x101 - x200: Tank (class 1) 
x201 - x300: Recon (class 2) 
x301 - x400: Anti Tank (class 3) 
x401 - x500: Artillery (class 4) 
x501 - x550: Anti Aircraft (class 5) 
x551 - x600: Fortifications (class 6) 
x601 - x700: Fighter (class 7) 
x701 - x750: Tactical Bomber (class 8) 
x751 - x800: Strategic Bomber (class 9) 
x801 - x900: Naval Units:
             Submarine (class 10), Destroyer/Torpedo Boat (class 11),
             Capital Ships (Battleship, Battlecruiser, Cruisers)(class 12),
             Carrier (class 13) 
x901 - x930: Land Transport (class 14) 
x931 - x960: Air transport (class 15) 
x961 - x980: Sea Transport (class 16) 
x981 - x999: Rail transport (class 17) - Armoured Train (class 18)


Modded Folders and Files in the Game:
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PzCorps Gold\Audio                 --> Added sound files.
PzCorps Gold\Graphics\Unit         --> Added Icon Image files.
PzCorps Gold\Graphics\Animations   --> Added Animation Image files.
PzCorps Gold\Graphics\efx.pzdat    --> Added new lines to file.
PzCorps Gold\Data\equipment.pzeqp  --> Added new lines to file.



Current Features and Modificactions:
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v0.01
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Brckenpionere: New icons and animation. Soft attack made equal to regular Infantry. 
                Added an early regular version (available from 1936), added 1939 SS Bruckenpioniere, with bonus and 
                purchasable traits.
                All Bruckenpioniere units given the "minesweeper" trait, instead of "minekiller", but they not share 
                the "meng" trait of Pioniere units. Cost made equal to Pioniere units.              

Kradschutzen:   New icons, one with two motorbikes, one with a trailer (mounted), and the other with one motorbike and a machine
                gun on a tripod (un-mounted).

                Added mounted an dismounted switch.
                Mounted: High mobility unit (Move= 8) with recon capability (Spot= 3 and reconmove trait) Low soft and hard
                         attack values, also lower defense compared to regular infantry, but higher initiative (+2). Useful
                         unit to roam in the enemy's rear and take unguarded or lightly guarded hexes where it can hole up
                         and act as a blocking force or remain mobile and harass weak enemy units.
                Un-Mounted: Similar to a HW inf. unit (Move= 2, Spot= 2) with good Soft attack value, but low Hard Attack= 1
                            Regular initiative but better defense values

Pioniere:       Added a new icon for a switch to "explosive charge attack" function.
                
                Regular switch:   No fortkiller trait
                HE attack switch: less movement=1, but higher Hard Attack (+2),fortkiller trait, and somewhat lower
                                  soft attack (-1) and better Gnd Defense (+1).

                Also added purchasable and bonus versions for an Elite (SE/SS) version of said unit. 
                                          
Panzer IA, IB:  SoftAtk= 4 (+1)

Panzer IVC:     Availability date from 01-08-1939 (was 01-09-1938).

Sdkfz 231 6rad: Availability date from 01-01-1935 (There was no very early recon unit available).

10,5 cm leFH18: Availability date from 01-01-1935 (was available from April 1939).
                Added new, specific icon for regular and elite (SS) unit, this one is also given the "bonus" trait.
                Added direct fire switch, with move= 0 (gun crews should not go tank hunting with a 3600 kg gun)
                and GrndDef= 3.

Sturmpanzer I:  Added SS camouflaged icons and AT switch mode.
                Corrected availabilty date to 01-04-1940 (was 01-01-1939).
                Sturmpanzer I AT mode: Soft Atk= 13 (+1), Gnd Def= 2 (-1)
                SS Sturmpanzer I AT mode: Soft Atk= 14 (+1), Gnd Def= 2 (-1)

3,7cm Flak 36:  Added AT switch mode. Very early AA Gun, available from 1936.
                AA Mode: Ammo= 15 (-2)(3,7cm Flak 37= 17), SoftAtk= -4 (+1)
                AT Mode: Ammo=15, Init= 4 (-3), Range= 0, SoftAtk= 4 (+1), HardAtk= 6 (+2), AirAtk= -10 (-4)

Bf-109D:        Added ground attack switch mode.
                Fighter mode: Soft Attack= 0 (-1), Hard Attack= 0 (-1), Naval Attack= 0 (-1), Air Def= 14 (+3)                
                Ground Attack mode: Spotting= 1 (-1), Initiative= 6 (-1), Soft Attack= 2 (+1), Hard Attack= 1, Naval Attack= 1,
                                    Air Attack= -12 (-2), Ground Def= 17 (-2), Air Def= 14 (+3)

Bf-109E-3:      (Was Bf-109E) Added ground attack switch mode.
                Fighter mode: Soft Attack= 0 (-1), Hard Attack= 0 (-1), Naval Attack= 0 (-1)                
                Ground Attack mode: Spotting= 1 (-1), Initiative= 6 (-1), Soft Attack= 2 (+1), Hard Attack= 1, Naval Attack= 1,
                                    Air Attack= -12 (-2), Ground Def= 17 (-2)

SE Bf-109E-3:   Added Elite (Purchasable and Bonus) unit with fighter and ground attack switch mode.
                Fighter mode: Initiative= 8 (+1),Soft Attack= 0 (-1), Hard Attack= 0 (-1), Naval Attack= 0 (-1),
                              Air Attack= 15 (+1)               
                Ground Attack mode: Spotting= 1 (-1), Initiative= 6 (-1), Soft Attack= 2 (+1), Hard Attack= 1, Naval Attack= 1,
                                    Air Attack= -13 (-2), Ground Def= 17 (-2)

Bf-110C:        Added fighter switch mode.
                Fighter mode: Initiative= 6, Soft Atk= 0, Hard Atk= 0, Air Atk= 13 (+3), Nav Atk= 0,
                              Gnd Def= 22 (+1)
                Tac Bomber mode: Init = 5 (-1), Soft Atk = 6, Hard Atk = 4, Air Atk = 10

Bf-110D:        Added fighter switch mode.
                Fighter mode: Initiative = 6, Soft Atk = 0, Hard Atk = 0, Air Atk = 13 (+3), Nav Atk= 0,
                              Gnd Def = 22 (+1)
                Tac Bomber mode: Init = 5 (-1), Soft Atk = 6, Hard Atk = 4, Air Atk = 10


SE Bf-110C:     Added fighter switch mode.
                Fighter mode: Initiative = 6, Soft Atk = 0, Hard Atk = 0, Air Atk = 14 (+4), Nav Atk= 0,
                              Gnd Def = 22 (+1)
                Tac Bomber mode: Init = 5 (-1), Soft Atk = 7 (+1), Hard Atk = 5, Air Atk = 10 (-1)

SE Bf-110D:     Added fighter switch mode.
                Fighter mode: Initiative = 6, Soft Atk = 0, Hard Atk = 0, Air Atk = 14 (+4), Nav Atk= 0,
                              Gnd Def = 22 (+1)
                Tac Bomber mode: Init = 5 (-1), Soft Atk = 7 (+1), Hard Atk = 5, Air Atk = 10 (-1)

Opel Blitz:     Decreased cost to 40. Added an artillery towing version icon (just eye candy).
                Soft Attack = -1 (Added special animation file of soldiers firing from truck, if attacked).

SS Opel Blitz:  Soft Attack = -1 (Added special animation file of soldiers firing from truck, if attacked).

Sdkfz. 251/1:   Soft Attack = 2 (+1)

Sdkfz. 250/1:   Soft Attack = 2 (+1)

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Projected Features:
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3,7 cm Pak36: Switches Normal --> Move x 2 --> Entrenched (camo trait)

Bf-109E-7/B: Add, switch on base movement type

Sturmpanzer I: Switchable AT - Arty

Sdkfz 7-1: Switchable AA - AT

Motorrad Aufklarer: Add - Use Kradschutzen icon, reduced to 85% of the original size.

MG34 Squad: Switches Fire Support (Arty) --> AA --> Direct Fire (Infantry)
